Product ID: Articles
Supplementary Print
Undergraduate
High School
The Best Way to Knock'm Down (UMAP)
Author: Arthur T. Benjamin, Matthew T. Fluet
"Knock 'm Down" is a game of dice that is so easy to learn that it is being played in classrooms around the world. Although this game has been effective at developing students' intuition about probability [Fendel et al. 1997; Hunt 1998], we will show that lurking underneath this deceptively simple game are many surprising and highly unintuitive results.
Table of Contents:
INTRODUCTION
EXPECTATIONS AND RESULTS
THEORETICAL RESULTS
THE 2-VALUED GAME
COMPUTATIONAL DETAILS
VARIATIONS AND OPEN QUESTIONS
ACKNOLWEDGMENT
REFERENCES
©1999 by COMAP, Inc.
The UMAP Journal 20.1
10 pages
Mathematics Topics:
Probability
Application Areas:
Game theory, strategy
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